Java Physics

 

projectile

Projectile Motion

* g = 10 N /kg

 

Internal Links :

1D Kinematics (Applet)

Uniformly Accelerated Motion (Html5)

Motion (Applet)

Applying force on object (Applet)

A Non-Calculus Derivation of the Maximum Range (Pdf)

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Download Executable Jar File

Html5 Version


curve
Horizontal Motion Vertical Motion
Initial Velocity ux = ucosθ uy = usinθ
Acceleration ax = 0 ay = -g
Velocity vx = ucosθ vy = usinθ - gt
Position x = (ucosθ)t y = h + (usinθ)t - gt2/2
where g = 9.8 kg-2
  • Horizontal motion : uniform morion (constnat velocity)
  • Vertical motion: uniformly accelerated motion
  • When reaching the highest point, vy = 0
  • Maximum Height max H
  • When falling back to the ground, y = 0
  • Time of flight time of flight
  • Range R = (ucosθ)T
  • Range is maximum when angle for max R
  • In particular, when h = 0, θmax R = 45 o

 

 

 


  • The author (Chiu-king Ng) has the copyright on all the simulations in this website.
  • Email phyAA@phy.hk, where AA is the prime number following 7.
  • Last Update:2017-6-5